The Bunny Graveyard: Progress Report [January 2023]



Before I start, here's a quick explanation of how we're handling development of the story mode:

The game's story, like any other story is divided in different parts. But to not confuse ourselves with the actual chapters (which are bigger portions of the full story), we just call them sections.

Chapter 1 has 10 sections in total, each one having their own objectives and sometimes even their own gameplay, for example, the demo has 3 sections:

  • Section 1: [The PC]
  • Section 2: [Gardening]
  • Section 3: [Meeting the Handy Pals]

And yeah that's basically how we plan all this stuff. So, now that you know all of that, this is where we're currently at:

  • Section 1: [The PC] (Done)
  • Section 2: [Gardening] (Done)
  • Section 3: [Meeting the Handy Pals] (Done)
  • Section 4: [Boxers Fighting Championship] (90% done)
  • Section 5: [can't say] (30% done)
  • Section 6: [can't say] (Prototype has been made)
  • Section 7: [can't say]
  • Section 8: [can't say]
  • Section 9: [can't say] (50% done)
  • Section 10: [can't say] (Prototype has been made)
Notes

Keep in mind that some sections are longer and more difficult to develop while others are pretty short and easy to make.

Also, I make prototypes of those sections that have completely new gameplay styles planned so I have a general idea of how it will work before I start development.

It may not look like much right now, but I'm pretty sure once I'm done with Section 4 development will go a lot faster.

So yeah, that's where we're at right now, yes I have to do ALL OF THAT by myself but... I don't really care to be honest, working on this game is always super fun and even if it's exhausting sometimes, I know it will be worth it at the end. -Ken "ElPichon" (Developer/Creator)

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